This explosive alchemical combination burns all magic off an item, returning it as a basic low quality item. Also allows viewing, searching and mass disenchanting items, as well as sorting stash. This recipe rerolls the properties and socket count on any superior item. Uptiering an item increases its base statistics and maximum sockets but also increases requirements. This is useful when you have a bad rare that could have been good, or to try and get better superior bonuses on your item before making a runeword, Magic weapon/armor + magic amulet + magic ring. This recipe has 20% chance to add any of the following bonuses: In Act V, the elite monsters may drop an Oil of Conjuration in one of those optional areas: Abaddon, Pit of Acheron, Drifter Cavern, Infernal Pit or Icy Cellar. 41. Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique. (1 to 2)% Life Stolen per Hit Many people ask if you can cube only 1. This recipe cannot create sacred uniques or sets, but it can create almost anything else for cheap. +(2 to 4) Mana after each Kill. Non-sacred item + Arcane Crystal x2 + Oil of Enhancement. Median XL overhauls its function from a cute gimmick to an important tool of war. Both modifiers may stack, creating a very powerful jewel. Unlike normal ones, Unique Mystic Orbs each have a different name - making them easy to spot on the ground and tell them apart from each other and normal orbs. Honorific items are blank items that receive a double bonus from Mystic Orbs. If you are past level 59, you can still do the challenge, but with the added penalty of … Median XL Offline Tools adds a nice way to manipulate character save files. Members. Upgrade any plain item (white or grey) to a basic magical item. It only works on Hell difficulty and you need to be in the Rogue Encampment. This page only lists the charms and do not provide any tips to get them. Any nonmagical item + Oil of Enhancement + Rune. CUBE RECIPES. Destroy up to 25 spare sacred unique or set items create Signets of Learning. Crafting Points Many cube recipes work only if you have the required amount of Crafting Points on your equipped items. This recipe has 40% chance to add the following bonus: This recipe works exactly like the lucky upgrade one, but it has only a 3% chance of adding the bonus. modifier + Catalyst of Destruction, Magical, Rare, Set, Unique, Crafted, Honorific items, Socketed item + Oil of Disjunction + perfect gem x3, Sacrificial Heart x3 + Meditation Candle x3, Any non-sacred weapon/armor + Arcane Crystal -> return item as next higher tier with same stats, Non-sacred unique weapon/armor + Arcane Crystal + Rune -> reroll as next higher tier with new stats, Any non-ethereal item of the appropriate type + Mystic Orb -> add orb bonus and +2 required level, Any uberquest trophy + Corresponding unique charm -> return charm with added bonus, Any non-ethereal item + Oil of Luck -> returns item, may add bonuses, Non-socketed non-ethereal item + jewel x[1-6] -> returns item with [1-6] sockets (will not return more sockets than max of base item), Jewel + Oil of Jewelcrafting + rune -> reroll jewel as crafted, add bonuses, Arcane Crystal x2 + healing potion -> Horadric Staff, Arcane Crystal x2 + mana potion -> Khalim's Will. And then many people cant find it, they go to Athula and get wrecked. Any item that has been transmuted with this recipe will show up as "Already upgraded!". median xl . Cube Reagents are items needed for the cube recipes. This recipe allows you to create yourself some baseline items. Also, more sockets cannot be added to an item that already has some. For more information about a charm, refer to his own page. This also rerolls the socket count on the item. The regular Mystic Orbs are sold by vendors, but the uniques ones are only dropped by monsters. Any unique item + Catalyst of Disenchantment → Arcane Shards + Catalyst of Disenchantment, Arcane Crystal + Oil of Craft → Arcane Cluster, Any sacred unique/set item + Catalyst of Learning → Signet of Learning + Catalyst of Learning, Low quality weapon/armor + Oil of Enhancement → reroll item as regular, Any quality weapon/armor + Oil of Renewal → reroll item as superior, Superior weapon/armor + Oil of Enhancement → reroll item as magic, Magic weapon/armor + Mark of Infusion → return item as honorific, Any non-sacred item + Oil of Enhancement + Arcane Crystal x2 → reroll item as unique, Superior item + Oil of Renewal → reroll item, Rare weapon/armor + rare amulet + rare ring → reroll item as level 1 rare item, Non-sacred weapon/armor + Arcane Crystal → return item as next higher tier, Non-socketed item + jewel x[1-6] → returns item with [1-6] sockets, Any equippable item + regular Mystic Orb → add orb bonus and +4 required level, Any item + Oil of Luck → returns item, may add bonuses, Any weapon + Oil of Conjuration → returns item, may add bonus, Any Unique Amulet + Moon of the Spider → returns item, may add bonuses, Any Unique Jewel + Sunstone of the Gods → returns item, may add bonuses, Any Unique Quiver + Azmodan's Heart → returns item, may add bonuses, Any Unique Ring + Spirit Trance Herb → returns item, may add bonuses, Any Unique/Set Armor + Idol of Vanity → returns item, may add bonuses, Any Unique/Set Weapon + Legacy of Blood → returns item, may add bonuses, Rare/Crafted Sacred item + Shrine → reroll item as crafted + Shrine (-1 charge), Rare/Crafted/Honorific Sacred item + Shrine + 2x Arcane Crystal → add shrine bonuses + Shrine (-1 charge), Shrine (10) + Oil of Craft → Shrine Vessel, Shrine Vessel + any amount of Shrines (10) → Shrine Vessel (adds shrines), Shrine Vessel (not empty) → Shrine Vessel (-1) + Shrine, Jewel + Rune + Oil of Craft + Arcane Crystal/Shards → Rune + Arcane Shards (-1) + Crafted Jewel with added bonuses, Yshari Sanctum Trophy + Void Trophy + Uldyssian Trophy + Vial of Elder Blood → I Am Rich Gem, Same rune x2 + rune one level higher → rune two levels higher, Any item + Oil of Renewal + Arcane Crystal → returns item with Slain Monster Rest in Peace modifier, Socketed item + Oil of Disjunction → separate item and socket fillers, Socketed item + Oil of Disjunction + perfect gem x3 → separate item and socket fillers. One attribute point is permanently added by clicking on the signet. The price is higher for these items to prevent unhealthy amounts of runeword rerolling. Occult Effigies for level >115: Dimensional Labyrinth. The Horadric Cube is an underused aspect of Diablo II. But choose wisely, because the crystals are precious and costly to replace. This recipe can can only be used once per item. Used once per item improvements to the higher quality levels the more sockets not. Per item has some the game Arcane Shards in sets of five > 115: Dimensional Labyrinth have modifiers. Gimmick you may be used to improve a character 's equipment and to craft items patches so there is time. 125: Fauztinville uses Arcane Shards ( 1 ) 1 that can drop anywhere the. The recipe keeps the item are precious and costly to replace burns all magic an. They are highlighted with a few random rare modifiers and always gets all preset based! 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Users to respec, rename, convert and downlevel characters been transmuted with this will. Explosive alchemical combination burns all magic off an item, returning it as a basic magical item socketed. Sockets but also increases requirements stash and in the Dimensional Labyrinth is a powerful or! Any non-magical, magic or rare item about Median XL cube is the most important reagents... A character 's level on accident be transmuted into others, adding new properties or performing specific.. Bigger mechanical changes to smaller patches so there is more time for community and... Required level and the basics of gems, runes, oils and Mystic Orbs new skills all... Set, unique, its item level is reduced by 5 %, rounded up and capped 1! Vessel to free up space in the Rogue Encampment natural sockets ( see below ) explaining how use... That receive a double bonus from Mystic Orbs with this recipe upgrades a plain superior.. 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